School group assignment to do a 3D game based on a 2D classic. In Bubble Evolution you are a little sea creature trying to get to the top of a tower. To your help you have the ability to shoot bubbles, which you can jump onto, dash through and shoot at enemies to capture them.
Space Shoot'Em Up mini game with heavy inspiration from Super Hot in regards of time dilation and slow-motion. Developed as an assignment at Future Games, then ported to Mobile (iOS) through Unity as a side project.
SubOptimal is a point and click adventure taking place on a submarine crashed under water. A mysterious asteroid have crashed closed by and weird energy have transformed the crew of the vessel into strange animal like beings. The player navigates as a hedgehog-rat hybrid through the stranded ship with the goal to repair its vital functions and get it moving again. I developed the system for 'interactable objects' in the world, which then was connected to a highlight shader and different interactions in the game. In the end almost every object that is not static fell under the interactable object category. And in hindsight the approach i took with an abstract class was probably not the smoothest one. If i where to redo this part i would most probably go for an interface approach. I also worked a lot on cameras in this game. I tried a system with virtual cameras at fixed positions, with a combination on selecting camera based on player position/line of sight and triggerboxes.
The Unseen is a first person horror/survival game. You enter an underground water treatment facility as a mechanic. Equipped only with a standard issue multi-tool with an environment scan functionality you set of to fix the issues all over the plant. But something lurks in the shadows. as you explore through the facility you find traces of previous mechanics and personnel, whom never got to leave the facility. Can you make your way out before the 'Entity' gets you?
a remake of the classic asteroid game as an assignment for futuregames.
Discord Bot for FutureGames Programmers.
SHMUPER HOT is a "2D-scroller" Shoot Em Up with basic 3d grapichs and physics where Time only moves when you move! (or shoot). Inspired by SuperHot.
DiceHammer was developed as a side project to explore networking and iOS development in a warhammer-themed way. The app lets you connect to another nearby person with the app, if both are accepting the connection you can then play a game of warhammer by rolling dice digitally and the result of each diceroll will be sent as a notification to your opponent, so both players have a way of seeing what is rolled. Extra features include a simple Stat viewer, where you can see a certain warscrolls (model or type of unit) probability to harm another unit.
Game project 1 at Future Games: Bubble Evolution
If i was a drink, this is the recipe: