Space Shoot'Em Up mini game with heavy inspiration from Super Hot in regards of time and slowmotion. Developed as an assignment at Future Games. Ported to Mobile (iOS) through Unity.
School group assignment to do a 3d game based on a 2d classic. In Bubble Evolution you are a little sea creature trying to get to the top of a tower. To your help you have the ablity to shoot bubbles, which you can jump onto, dash through and shoot at enemies to capture them.
I worked on the weapon system AKA Bubble Mechanics, the camera (rotating around the tower, resulting in a 2d game with a 3d aspect, inspired by Fez). I also did a lot of the lighting, sound and managed Perforce, VCS, as well as acted as a unity support person. Made by a team of nine people.
I am a junior game developer, mainly working in C# and C++ but also have experience with swift and some web development.
Contact